Edge of the Earth

1911. The South Pole is unclaimed. Whose expedition survives the race to the last Great Unknown?

Edge of the Earth logo
Outdoor / IndoorPhysical propsCommunication & decisions

About the game

The world has been discovered — except one continent.

It's 1911, and brave explorers are preparing to risk everything to be first to the South Pole. Your clients' teams take command of their own expedition in a historic race where leadership, nerve, and communication decide who makes history and who disappears into the ice.

Characteristics

How it plays: Teams race across a map of the Antarctic, confronting leadership dilemmas, fast-response emergencies, and coordination puzzles — every right or wrong decision rewarded or punished on the spot.

What it trains:

  • Communication and coordination under time pressure
  • Decision-making with incomplete information
  • Leadership in emergency situations

Why operators love it: On-screen gameplay is supported by physical props — an orienteering map, ropes for a knots challenge, riddles and more — giving the event a tactile, expedition feel without heavy logistics.

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