The Great Hack

Infiltrate. Retrieve. Terminate. A four-phase operation where every agent has a role only they can play.

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50–200 playersTeams of 6–10Indoor + OutdoorMagic Box + Loquiz

About the game

The mission is real. The clock is ticking. The data won't delete itself.

Somewhere out there, a heavily guarded rogue data center is running. It holds secrets. It holds power. And it needs to be brought down — from the inside. The agency has assembled elite cells of agents who don't know each other but share one objective: infiltrate, retrieve, shut it down, leave no trace.

This isn't a team-building game. It's a high-stakes operation — and every team member has a role only they can play.

Characteristics

The operation, stage by stage:

  • Field Operations (~60 min): teams spread across the map, complete facilitated missions and AR activations, and race to 1,000 points to earn their way into the operation.
  • Intelligence Decryption (~20 min): each team cracks a unique puzzle — unlocking its role in the takedown.
  • Server Takedown (~25 min): groups converge on the Magic Boxes. Each team holds one piece of the solution; together they shut the servers down one by one.
  • Termination (~10 min): one representative, one locked box, one four-digit code. The data center goes dark — and the room feels it.

Why operators love it: Built for organizations that know great teams aren't made in conference rooms — they're made under pressure, when roles matter and no one succeeds alone. It demands cross-team communication, leadership under uncertainty, and trust earned through a shared mission. Immersive, physical, and a story your clients' teams will own. The operation begins when you say go.

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